Over recent years the web has seen the growth of so-called “Web
2.0” services based around the concept of a two-way information flow,
and the empowering of individuals to create and publish their own content and
information through blogs, wikis, video sharing, and social networking
services. Video content is often central to these services, allowing the
uploading and sharing of content generated by customers, along with the
emergence of video advertising on the web.
Access to video content from a wider range of devices including mobile
phones, set top boxes, and games consoles is the next logical step, but
providing these services with the best possible quality can be problematic.
Mobile devices generally have additional constraints regarding the type of
content they can support due to CPU, screen size, and power limitations. In
contrast to PCs where new... (more)